Hi, I'm Irene,

a Product / Interaction Designer, and Visual Artist.

I'm a Brazilian and a 3rd generation Japanese, now living in Vancouver.

With experience in both UX and UI, I create meaningful user-centered experiences within the intersections of design, art and technology.

I'm all about bridging the gap between creativity and strategic systems or products.


featured projects

Art Direction, Visual Design, Game Design

Venture Project

Project Lazuli

A prosocial initiative with the aim of promoting empathy towards the issue of loneliness amongst young adults, consisting of a free PC game and website.

UX & Interaction Design, Visual Design, Concept Art

Museum of Vancouver

MDM Program | Industry Project

Development of ‘Have You Eaten Yet?', an interactive iPad app for the Museum of Vancouver's 2020 "A Seat at the Table" Exhibition.

UX & Interaction Design, Research, Visual Design, Virtual Reality

MDM Program | Industry Project

Unity Technologies

Creation of a UX framework and an intuitive VR tool prototype for filmmaking.

*Sorry, this one is Password Protected. (Please contact me).

Conceptual Art, Illustration, Storytelling

Personal Project

A Visual Story

A collection of visual pieces inspired by Japan’s culture, curious facts and stories. 



Awarded as one of the 10 best and most commercially viable projects of Global Jam 2011.

Planetary Plan C

Game Design, User Interface

Design, Visual Design

    Skills & experience     

Art &


2D artist at Lightstar Studio's animation feature Rio 2096: A Story of Love and Fury, winner of the Best Feature Award at the Annecy 

International Film Festival 2013.



Lead UX Designer at Medtime, a young Start-up company focused on bringing innovative solutions for healthcare professionals and hospital management.



Concept, development and management of Wayfinding & Environmental Graphic Design projects, such as A.C. Camargo Cancer Center, a Brazilian reference institution. 

About me 

Hi! I'm Irene, a user-centered design advocate and an artist who loves colour, storytelling, games and animation. 

Coming from a background of architecture and design, I'm able to navigate between different levels of project complexity, and to design visual experiences in a wide range of scales. I moved to Vancouver to pursue my Master's degree in Digital Media, at the Centre for Digital Media. 

My knowledge is used to provide critical interpretation of problem-spaces and to guide the appropriate use of visuals in a physical or digital environment: considering specific goals, restraints and human use.

I believe that design is much more than pushing pixels. I value a strong design rationale, and also the invisible traits of design: strategic thinking, structure & planning which serve as a foundation to achieve desired outcomes.

Any questions? Feel free to drop me a line : )

© 2011-2020, Irene Sasaki