Game Design & Art
Planetary Plan C
User Interface and Visual Design
Hackathon, Global Game Jam, Interactive Design, User Interface Design, Visual Design, Graphic Design
UI Designer, Visual Designer
Responsible for the game's visual interfaces and graphic design.
Planetary Plan C is a game developed for the IGDA Global Game Jam 2011.
It was awarded by Gamesauce Challenge as one of the 10 best and most commercially viable projects out of the submitted games. It was the only selected project from South America, and the team received the opportunity to showcase the game during Casual Connect Europe 2011 in Hamburg, Germany.
Art Direction, Visual Design
Non profit, Prosocial, Mental Health, Community Building, Game Design, Interactive Design, Storytelling, Animation, Visual Design, Visual Development Art, Video Editing, Remote Collaboration.
Creative Lead, Concept Artist, Game Designer, Story & Narrative Writer
Lazuli is a Venture Project and prosocial initiative with the aim of promoting empathy towards the issue of loneliness amongst young adults, through a free PC game, and a supportive community website for them to acknowledge, discuss and address loneliness.
*Because of Covid-19, the totality of this project was developed remotely.