Lazuli_Splash_2.jpg

Art Direction, Visual Design, Game Design

Project Lazuli

A Prosocial initiative to address loneliness.

Projects

Game Design & Art

 

Planetary Plan C

Project Type

User Interface and Visual Design

Game Design

Keywords

Hackathon, Global Game Jam, Interactive Design, User Interface Design, Visual Design, Graphic Design

Role

UI Designer, Visual Designer

Responsible for the game's visual interfaces and graphic design.

Overview

Planetary Plan C is a game developed for the IGDA Global Game Jam 2011.

It was awarded by Gamesauce Challenge as one of the 10 best and most commercially viable projects out of the submitted games. It was the only selected project from South America, and the team received the opportunity to showcase the game during Casual Connect Europe 2011 in Hamburg, Germany.

PPC_0.jpg
 

Project Lazuli

Project Type

Art Direction, Visual Design

Game Design

Keywords

Non profit, Prosocial, Mental Health, Community Building, Game Design, Interactive Design, Storytelling, Animation, Visual Design, Visual Development Art, Video Editing, Remote Collaboration.

Role

Creative Lead, Concept Artist, Game Designer, Story & Narrative Writer

Overview

Lazuli is a Venture Project and prosocial initiative with the aim of promoting empathy towards the issue of loneliness amongst young adults, through a free PC game, and a supportive community website for them to acknowledge, discuss and address loneliness.

*Because of Covid-19, the totality of this project was developed remotely.

Any questions? Feel free to drop me a line : )

© 2011-2020, Irene Sasaki